[Prototype] – Review

13 07 2009

Prototype PS3

Hello all. This is Mischief, here doing my first Playstation review on PSF. Enjoy and comment.

UNLIMITED POWER!!!

From the company that brought you such titles as The Simpsons Hit & Run and The Incredible Hulk: Ultimate Detruction, Radical Entertainment is going to the limits with Prototype. With being backed-up by Activision, Prototype hits the shelves with a serious BANG! Let us see how big of one.

[STORY]

Prototype is set in New York City as a virus breaks out and infects people of Manhattan Island and the military attempts to put an end to it. The protagonist of the story is named Alex Mercer, who has enemy-absorbing and shapeshifting powers. He can take memories, experiences, biomass and physical forms of enemies through absorption. Alex can also shapeshift into more specialized forms for attack, defense or sensory enhancement. All of these together are intended to give players multiple ways to complete their objectives. Parallel to the game’s storyline is the ability to play the game as a sandbox-style video game giving the player free roam of Manhattan. New York evolves over time from a troubled city, to an all out war zone with BlackWatch fighting infected humans and Hunters. Alex can free-roam around troubled and war-torn New York free to do missions or just run around the city killing people or consuming them.

I particularly like, no love, the free-roam quality of the game. The free-roam literally allows you to go EVERYWHERE…except for the water. Which would make a lot of since because the game’s world is set only in New York City. As I stood on the antenna of the Empire State Building, I realized that in this game. I. Am. God. I felt like Bruce Almighty, have my will be done!!!

prototype_original

[Gameplay]

Speaking of being a god. In the game you obtain a complete arsenal of “virual” weapons. Did you get it? If you didn’t then you haven’t played the game and are reading this to find out how great Prototype is.

Your weapons include types of claws, a shield and armor, a blade like arm extension that can cut people’s spines in half.

Among these weapons you also use movement “weapons”. For example, Alex can perform jumping and running moves up the side of skyscrapers, jumping hundreds of meters at a time and gliding through the air using adaptive parkour. The game does not use falling damage. Which is an answer to my prayers. Finally a game where you don’t die from a seven-foot drop, let alone a five-hundred one from atop a building. However, the ground is seen to deform as the player lands after falling from great heights. Meaning you are literally a human cannonball hurdling down on a taxi cab at 120mph. Hope he has Mercer insurance. You may also use firearms in combat (while moving might I add) and can perform a variety of melee attacks without having to shapeshift, as well as more gymnastic moves such as multiple “bouncing” drops, air combos, or sliding along the ground using an enemy’s body as a skateboard. But sadly you can’t do tricks on it. Man I was looking forward to Skate 3: Blood Bath.

Make sure to click on widescreen and the HD button for a better video quality.

Alex’s primary superpower is his ability to shapeshift, transforming parts of his body into a selection of deadly weapons genetically acquired by consuming enemies possessing these weapons. These include substituting his arms with either a six foot long blade which releases a flurry of swift attacks, a pair of razor sharp claws, which can be charged up for a “ground spike” attack in which Alex tunnels his claws underground to spray them out into deadly spikes under his target, a sharp bio-whip that can stretch up to 50 feet and hit enemies from afar, denser forearms and fists or rock-hard clubs that increase his strength as well as his damage to armored opponents.

Alex’s most powerful moves are “Devastator” attacks which allow him to instantaneously project large amounts of biomass from his body at an explosive speed in the form of a massive explosion of tentacles that impale foes, large spikes that erupt from the ground around Alex, and a beam-like blast of biomass focused on a single target. Can someone say Kamehameha?

[Reception]

Prototype received a positive reception by critics, earning an 80 point average at Metacritic. Reviewers praised the open ended gameplay, solid platforming and good action. However, the game received some criticism for its sometimes clunky controls and an unexplained story which left gamers in the dark with regards to the plot. Which can only be fixed by COMPLETING THE GAME.

Some reviewers also said that “the character is to overpowering, making the game easy”. What I say to that is…duh. Of course the game is going to be easy when your the bloody god of New York City. But what makes up for it is the Hard difficulty which you unlock by completing Normal mode. Then the game was “to hard” on Hard mode. Go figure.

Many reviewers also compared Prototype to InFamous (check out our InFamous review by clicking here), which was released a few weeks before, as both games feature a main character with superpowers, open ended platforming, and a city as the setting. Gee, why does that sound so familiar hmm, oh I know. Just like every other game. Prototype was released on Steam as well as in retail stores and topped the sales on the week of its release.

prototype_6a

[Rating]

I would give this game, Prototype, a 9.5 out of 10. Only by the fact that I can’t destroy “everything”. But I gave it a point 5 because you can actually destroy…get this. Trees. Finally a game where a TANK can destroy a tree that’s not made out of indestrucible matrix code.

Graphics – 8.5 for the fact that maybe the in game cutscenes could have been better quality.

Audio – 10.0 for the fact that I understood everything Alex and many other characters during gun fights, huge explosions, howling of infected and the occasional screaming of a civilian while I throw them off a building into ongoing traffic.

Story – 8.5 for the fact that you don’t understand much of it through out half the game.

Replay Value – 10.0 so much….collectibles…need to…get…a life. They are worth it just for the free-roam aspect of finding them.

Hoped you liked it and laughed. Visit the Reviews page for more.

Advertisements

Actions

Information

One response

13 07 2009
TimoTheThug

Awesome job Mischief. Sure is a nice entry on the site. I like the humour filled review and this sure made me wanna go pick up Prototype… now if I can just scramble some more money :p

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s




%d bloggers like this: